Final player starting configuration
These values affect newly initialized players after saving and reloading the game.
Live and saved players
Select a player
Current-session ammunition
Apply these values immediately to every connected game session for testing.
Final ammunition configuration
Values saved here are loaded whenever the game starts.
Current-session NPC and monster values
Change the values below and apply them to NPCs already running in connected games.
Final NPC and monster configuration
Save labels/design names, HP, damage, speed, spawn behavior, colours, and creature properties for future sessions.
Map configuration
Edit map dimensions, objects, item quantities, NPC spawn quantities, exits, and spawn positions. Map width and height are optional per-map values.